With No ProblemĭirectX9: Locked at 30FPS, perfect game play & sound. OpenGL: 15-20FPS, no graphic or sound problems at all.Ģ0-28FPS (75%-98%), Perfect game play. Only Some graphic problems, but barely noticeable. This title has been tested on the environments listed below:Īround 20FPS, some minor glitches, black screen on Act IIĪround 20FPS, black screen when using pink wispĪround 43+ FPS (unlimited, normal is 30). However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Sonic Colors since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. No configuration changes are known to affect compatibility for this title. Boosting for extra damage is not required to beat that boss, but is needed if the player wishes to obtain an S rank.
SONIC COLORS NINTENDO DS PATCH
You may disable the 60FPS patch for this particular stage. Sonic will seldom be able to boost into it and is very inconsistent when it will work.
SONIC COLORS NINTENDO DS CODE
![sonic colors nintendo ds sonic colors nintendo ds](https://www.romulation.org/media/img/screenshots/NDS/5317/s6cb05b58784b6c3342600c368c92ed57.jpg)
When playing the PAL version in 50Hz mode, the game is significantly darker than in 60Hz modes. To fix, migrate controls to use separate physical controllers. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. Sonic Colors is capable of using both GameCube controllers and Wii Remotes. This game's online functionality has been shut down as of and works in neither Dolphin or on Wii hardware.